

Someone's got to make those calls, and I like that Battlegrounds makes me feel the disappointment when they go wrong alongside doses of GTA Online-style calamity.Ground branch dedicated server gather. Moments of leadership emerge: deciding when to jump out of the plane at the start, deciding which group of buildings to raid next, figuring out the right time to ditch a vehicle. Scrounging for loot is more satisfying when you're filling in each other's equipment gaps ("Anyone got any 7.62mm?") and announcing big finds over voice chat. Like Arma, too, you should play it with friends. In these moments, I love the way Battlegrounds asks me to think critically and examine an enemy's body language, check which towns are nearby, or guess based on the state of the ever-changing safe zone what that enemy might do next. You want to wait until they're out in the open, when they're checking their inventory, when they're preoccupied and aloof. But like Arma and DayZ, it's usually not a matter of putting them under your crosshairs and jabbing the left mouse button. When you see someone running across a field, there's this 'I know something you don't know' sensation- I can totally shoot this guy, he doesn't see me, you'll think. Using your eyes to spot and track enemies is an essential skill, for example. In short: Battlegrounds isn't a simulation, but it retains plenty of Arma's spirit. And even on lower settings, my framerate plunges when I look at the biggest cities on the map. Server performance has struggled here and there. Developer Bluehole seems to be on top of it, issuing its first patch yesterday, but the reward system has been having issues.

Despite that relatively long period of gestation, Battlegrounds' launch last week wasn't without the expected Early Access bruises.

Born from the Arma mod Battle Royale (which became the basis for H1Z1: King of the Kill), Battlegrounds is the latest mutation of the emerging subgenre of the same name. Directly and indirectly, these massive-scale shooters build on Arma's legacy of fidelity, big maps, and its make-your-own-fun mentality.Īdd PlayerUnknown's Battlegrounds to that list.

Bohemia Interactive's military sim series has been around for 15 years (including its early life as Operation Flashpoint), but its best ideas are only now being borrowed by some of today's most popular multiplayer games: Ark: Survival Evolved, H1Z1: King of the Kill, Rust, or even low-key open-world co-op romp Ghost Recon Wildlands.
